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Ideas, process, and lessons learned
Thoughts, experiments, technical deep-dives, and practical lessons on building software, games, AI, products, and everything in between.
12 articles

Featured · Games
Which Is the Best Game Engine: Unity, Unreal, or Godot?
Unity, Unreal, and Godot are all good engines, but they optimize for different constraints. The practical answer depends on team size, target platform, visual bar, licensing tolerance, and how much engine code you want to own.
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How Mobile Games Make Money: The Business Models Behind a Free Download
Most mobile games cost nothing to install. Here is how they still earn: in-app purchases, ads, subscriptions and paid downloads, what the app stores take, and why earning money takes more than a free download.
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How India Promotes AVGC-XR: Policy, Institutes, and Tamil Nadu's Plan
India has a national task force, a national institute, a startup incubator and a growing list of state policies for animation, VFX, gaming, comics and XR. Here is how the pieces fit together, including Tamil Nadu's 2026 policy.
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Microlearning: What It Is and When It Works
Microlearning means teaching in short, focused units. Here is what two research reviews found, where the evidence is thin, and when short lessons are the right choice.
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Why E-Learning Often Fails and How Interaction Design Helps
A course can be finished by everyone and still change nothing. Here is where e-learning goes wrong, what the public evidence says, and how interaction design addresses each failure.
Read article Reinforcement Learning: Explained With Our Own Experiment
Reinforcement learning is how software learns by trying things and getting rewards, like training a dog with treats. We explain it from scratch using Lock and Key, our own freeze tag experiment.
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What Is Vibe Coding? Pros, Cons, and What It Means for Software
Vibe coding means building software with AI and never reading the code it writes. Here is what it is, when it is a smart shortcut, when it is a trap, and how it is changing the software industry.
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