Dinesh Richard
Founder and CEO of Simulated Sphere Innovations, started in 2023. Leads the studio's work across games, XR, simulation, software, and enterprise products. Writes here about how that work gets built: the engineering decisions, the tradeoffs, and what the studio learns along the way.
9 articles

Why E-Learning Often Fails and How Interaction Design Helps
A course can be finished by everyone and still change nothing. Here is where e-learning goes wrong, what the public evidence says, and how interaction design addresses each failure.
Read articleReinforcement Learning: Explained With Our Own Experiment
Reinforcement learning is how software learns by trying things and getting rewards, like training a dog with treats. We explain it from scratch using Lock and Key, our own freeze tag experiment.
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What Is Vibe Coding? Pros, Cons, and What It Means for Software
Vibe coding means building software with AI and never reading the code it writes. Here is what it is, when it is a smart shortcut, when it is a trap, and how it is changing the software industry.
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SCORM and xAPI Explained: How Training Talks to Your LMS
LMS, SCORM and xAPI are often treated as alternatives, but they do different jobs. Here is what each one does, what it can record, where cmi5 fits, and how to choose.
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VR Motion Sickness: Why It Happens and How to Design Around It
Why some people feel sick in VR, what raises the risk, and which design choices have evidence behind them, from frame rate to locomotion to session length.
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VR, AR, MR, and XR Explained: Which One Does Your Project Need?
VR replaces the world, AR adds to it, and MR makes digital objects respect it. A plain guide to what each term means and how to choose by task, not by acronym.
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What Is a Digital Twin? A Plain-Language Guide
A digital twin is a digital copy of a real thing that stays in step with it through live data. Here is how one works, how it differs from a 3D model or a simulation, and how to tell whether you need one.
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Which Is the Best Game Engine: Unity, Unreal, or Godot?
Unity, Unreal, and Godot are all good engines, but they optimize for different constraints. The practical answer depends on team size, target platform, visual bar, licensing tolerance, and how much engine code you want to own.
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Why High-Risk Industries Rely on Simulation-Based Training
Some skills cannot be practiced safely on the job. Here is why aviation, nuclear power, industry, and medicine rely on simulation-based training, and where it falls short.
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